Design and Technology
Intent
Design and technology at Manor is an inspiring, practical subject. Using creativity, skills and imagination, pupils design and make products that solve real and purposeful problems within a variety of contexts, considering their own and others’ needs, wants and values. Children at Manor will experience a wide range of different elements of design and technology, including food technology, structures, textiles, mechanisms and C.A.D. Links are made to other areas of the curriculum where appropriate.
Implementation
At Manor, the teaching of design and technology is purposeful, combining an understanding of the evaluation of existing products as a basis to solve problems and plan for the future. Each year group focuses on three areas of design and technology throughout the year, where children spend time working on either individual or collaborative projects. The planning for this subject is supported by a subscription to the DT Association. Children develop both their knowledge and skills in the subject through combining the creative and practical elements
Impact
Children at Manor develop a critical understanding of design and technology’s benefit and relevance to the wider world. Children acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.
Progression of Skills
Design Technology in EYFS
To express ideas in full sentences
To follow instructions involving several ideas
Be confident to try new activities and show independence, resilience and perseverance in the face of challenge
Develop ability to draw accurately
Safely use and explore a range of materials and tools
Share creations explaining the process they have used
Design Technology in Year 1
Mechanisms
Generate ideas and simple design criteria
Develop and communicate ideas
Select a range of tools and equipment to perform practical tasks
Evaluate their products
Textiles
Design functional and appealing products for a chosen user or purpose
Generate, develop and communicate ideas
Use a range of textiles, tools and equipment to perform practical tasks
Explore and evaluate existing textile products, as well as their own ideas and products
Understand how 3D textile products are made using joining, templates and finishing to create two identical shapes
Food
Investigate fruit and vegetables
Generate ideas, communicating through talk and drawings
Prepare some soft fruit and vegetables using appropriate utensils (See age appropriate list)
Taste and evaluate users preference
Understand where ingredients come from and the basis of a varied healthy diet
Design Technology in Year 2
Mechanisms
Generate, model and communicate ideas
Plan, make, select tools and use finishing techniques
Explore books and products
Evaluate their own product against criteria
Explore sliders and levers
To understand different types of movement
Use technical vocabulary
Structures
Generate design ideas
Develop ideas using drawing, modelling and explanations
To plan, make, use and select tools
Explore new and recycled materials and different finishing techniques
Explore existing and freestanding structures
Evaluate their own products against criteria
To know about strengthening structures
Food
Design appealing products for a user
Generate a range of ideas communicating through talk and drawings
Prepare a range of fruit and vegetables using a range of age appropriate utensils
Evaluate ideas against original criteria
Understand having a healthy and varied diet
Show an awareness of food safety
Design Technology in Year 3
Mechanisms
Generate realistic ideas using annotated sketches and prototypes to develop, model and communicate ideas
Select and use tools with some accuracy to cut, shape and join paper and card
Investigate and analyse their own and others’ products with lever and linkage mechanisms
Understand and use levers, linkages and fixed and loose pivots
Textiles
Generate design criteria for an appealing, functional product for specific users
Produce annotated sketches, prototypes, final product sketches and pattern pieces
Select fabrics and fastenings according to their functional characteristics
Investigate a range of 3D textile products
Test their product against the original criteria and with the intended user
Food
Generate ideas for an appealing product for a user and a purpose
Plan the main stages of a recipe, thinking about the ingredients, utensils and equipment
Select from a range of ingredients to make appropriate food products
Carry out evaluations of a variety of ingredients and products
Know a range of appropriate ingredients and whether they are grown, reared or caught
Design Technology in Year 4
Structures
Generate and develop realistic ideas through design criteria collaboratively and through analysis of existing products
Order the stages of making, selecting tools and using some with accuracy
Investigate and evaluate shell structures
Construct strong stiff shell structures
Test and evaluate own products against design criteria and intended user and purpose
Use CAD to model and communicate ideas
Electrical Systems
Use annotated sketches, cross sectional and exploded diagrams to develop and communicate ideas
Select and use tools with some accuracy to cut, shape, join and finish
Use construction materials and electrical components according to their functional properties and aesthetic qualities
Understand and use electrical systems in their products, such as series circuits incorporating switches, bulbs and buzzers
Food
Generate ideas and develop design criteria for an appealing product for a user and a purpose
Plan the main stages of a recipe, listing ingredients, utensils and equipment
Select from a broad range of ingredients to make appropriate food products
Carry out and record evaluations of a variety of ingredients and products
Have an understanding of food hygiene and safety
Design Technology in Year 5
Mechanisms
Generate realistic ideas using annotated sketches and prototypes to develop, model and communicate ideas
Select and use tools with some accuracy to cut and join materials and components such as tubing, syringes and balloons
Investigate and find information on products with pneumatic mechanisms and evaluate their own products and ideas against criteria and user needs
Understand and use pneumatic mechanisms
Structures
Research user needs and existing products
Develop and model innovative ideas into a design specification
Formulate a plan with a step-by-step list of tasks and resources
Use tools to accurately measure, mark out, cut, shape and join materials to make frameworks
Use finishing techniques suitable for the product
Critically evaluate their product against a range of criteria
Research key events and individuals relevant to frame structures
Food
Generate and explore innovative ideas through research and discussion
Write a step-by-step recipe, including a list of ingredients, equipment and utensils
Use age appropriate utensils and equipment accurately
Make and present a food product for the intended user and purpose
Evaluate relevant products and the final product with reference to the design brief and specification
Understand seasonality and the source of different food products
Design Technology in Year 6
Textiles
Generate innovative ideas through research
Develop ideas using mock ups and prototypes including using CAD
Design functional, appealing products for the intended user that are fit for purpose, based on a simple design specification
Select and use a range of tools and equipment including CAD to make products that are accurately assembled and well finished
Work within the constraints of time, resources and cost
Electrical Systems
Develop a design specification for a product that responds automatically to environmental changes in the environment
Generate and communicate ideas through annotated sketches and representations of electrical circuits or circuit diagrams
Use a step-by-step plan to select and accurately assemble materials and electrical components to produce a functional product
Create and modify a computer control program to enable their electrical product to respond to changes in the environment
Food
Generate and explore a range of innovative ideas through research and discussion
Use a range of age appropriate utensils accurately
Make, decorate and present a food product for the intended user and purpose
Evaluate a range of relevant products and the final product with reference to the design brief and specification
Have a secure understanding of food health and safety