Design Technology

Design and Technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others' needs, wants and values.

This subject has close links with mathematics, science, engineering, computing and art. We encourage pupils to take risks, be resourceful and innovative. Evaluation plays an important role, both of their own work, the work of their peers and evaluating past and present design and technology.

Design Technology in Year 1

Design:

    • design a product
    • generate, develop, model and communicate their ideas through talking, drawing and templates

Make:

    • select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing]
    • select from and use a wide range of materials and components, textiles and ingredients, according to their characteristics

Evaluate:

    • evaluate their ideas and products against design criteria

Design Technology in Year 2

  • Design purposeful, functional, appealing products for themselves and other users based on design criteria.
  • Generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology.
  • Select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing]
  • Select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics.
  • Explore and evaluate a range of existing products.
  • Evaluate their ideas and products against design criteria Technical knowledge.
  • Build structures, exploring how they can be made stronger, stiffer and more stable.
  • Explore and use mechanisms [for example, levers, sliders, wheels and axles], in their products.

Design Technology in Year 3

•Generate, develop, model and communicate their ideas through discussion, annotated sketches.

  • Select from and use a wide range of materials and components.

Design Technology in Year 4

Design:

  • use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups
  • generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design

Make:

  • select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately
  • select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities

Evaluate:

  • investigate and analyse a range of existing products

Technical knowledge:

  • apply their understanding of how to strengthen, stiffen and reinforce more complex structures (linked to the making the Iron Man – Nobody Knows and building the Eiffel Tower (Never Ignore a Possible).
  • understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages] - Linked to the Roman Remains learning journey (making a catapult)
  • understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors] - Linked to the Nobody Knows learning journey (making the Iron man with eyes that light up)
  • evaluate their ideas and products against their own design criteria and consider the views of others to improve their work
  • understand how key events and individuals in design and technology have helped shape the world (Gustave Eiffel)

Design Technology in Year 5

Design:

    • use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups
    • generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design

Make:

    • Select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately
    • select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities

Evaluate:

    • investigate and analyse a range of existing products
    • evaluate their ideas and products against their own design criteria and consider the views of others to improve their work
    • understand how key events and individuals in design and technology have helped shape the world

Technical knowledge:

    • apply their understanding of how to strengthen, stiffen and reinforce more complex structures
    • understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages]
    • understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors]
    • apply their understanding of computing to program, monitor and control their products.

Design Technology in Year 6

Making links with the rainforest journey, the children will use textiles to design poison dart frogs. They will need to consider appropriate colours, patterns and stitches to use before evaluating their work. There will be opportunities to prepare and cook their own food thinking about nutrition and healthy eating.